Name: Gwen Rhodes
Appearance: Gwen is about 5'6 with light hazel eyes, and shoulder-length dark strawberry blonde hair. Due to the surgeries preformed on her in the lab, she also has scars running the length of her hairline, and down the back of her neck. Around the base of her skull are 7 ports that allow access to her cybernetically enhanced brain, that she usually covers up with colorful dust plugs when she doesn't have them plugged into her suit. On her head she wears goggles with a white band, that she uses to check her vitals, and communicate. On her body she wears a specially designed body armor that can camouflage. It is opaque on her chest and arms, becomes transparent around her ribcage, and returns to opaque around the top of her waist down to her feet. The opaque parts are adorned with a large circuit pattern, that allows her to change the colors of the costume, and also charge her flight gear. Her flight gear is white and consists of a chest plate, high-waisted bikini style bottoms, and large rocket powered boots. when not in use, or out of fuel, the flight gear can fold up, becoming something like a backpack with a shoulder guard. The suit is designed to mainly protect her from temperature changes, and bullet impacts.
History: as the only daughter of a dentist and an architect, Gwen's childhood was spent in a comfortable upper-middle class household. As a kid, she was a hyperactive and excitable little toddler. She would eat bugs, play in the dirt, and had enough energy to fuel a nuclear reactor. Already tired out after just 4 years with her, they sent her into kindergarten a year early, just to have some quiet around the house during the day. Even if she was a bit of a handful, her parents still spoiled her, giving her all of the newest toys and gadgets,which sparked her passion for technology and learning. During elementary school she was prone to getting into trouble for playing pranks on her friends, and occasionally teachers, which resulted in more than a few calls home. But she had good friends, and patient parents, and her bond with both was unshakable. However, her innocent childhood was cut short, as during her 10th year she was diagnosed with stage 1 brain cancer. She spent a good majority of her middle school days in the hospital because of her condition, and she lost contact with a lot of her old friends. She became much more serious, and focused. During her stays there, she would spend hours asking the doctors questions about her condition, where it was spreading, what the best treatments would be, and how the technology they were using on her worked. They decided to try chemo and radiation, but none of the treatments were reducing the tumors. As time went on, she began realizing that the outlook was grim, and stopped asking so many questions about it. Instead, she spent her time asking to hear stories about the lives of anyone who came into her room, to make up for the experiences she wasn't going to get. By her 13th birthday, the cancer had spread to vital regions of her brain, such as movement, and speech, and her case quickly became classified as terminal. This event is what she considers to be a defining moment in her life, where she really had to figure out who she was. Faced with death, she immediately requested that this information be kept a secret to everyone that didn't need to know. She didn't want what was left of her friends to become scared of her, and she didn't want a stranger's pity. This was her fight, and she was determined to go out with grace. She really began formulating her beliefs around then; reading up on wicca, buddhism, Hinduism, Islam, Christianity, astral projection, even the convincing atheists she would listen to. At the hospital, her room was practically a holy site, and she meditated and burned candles whenever she could get out of sight of the nurses. She spent the majority of her time there trying to comfort her parents. Oddly enough, she viewed her diagnosis as more positive than anything, knowing that whatever happens after you die, chemotherapy isn't one of them. Nor is college, or making up 4 years of missed school, or having to deal with really anything at all. She saw what was left of her life through new eyes suddenly, asking to be let out of her room whenever possible, to go to zoos, or amusement parks, even if she was in a wheelchair. She got into contact with her old friends, got her sense of humor back, and became something of her old self again. For the first time in years, she was actually happy.
Her parents, however, took the news much differently. Though they were happy to see her come back to life at the end of it all, they refused to accept the fact that she was dying. Even in the face of the terminal diagnosis, they continued to search for the viable breakthroughs, eventually stumbling upon a startup biotech company by the name of Delta Industries. Their mission was to save people with even the most advanced stages of brain cancer, by replacing the tissue completely. Ecstatic that they had found a cure for her, they agreed to the terms, and brought their daughter to the facility. Gwen, on the other hand, wasn't so excited. She was ready for whatever was going to happen to her after death, but she respected the wishes of her parents, and halfheartedly agreed to the terms as well. The operations began as soon as possible, but it soon became clear that they were more interested in using her as a guinea pig for their biotech than curing her cancer. During her two years there, they removed over one third of her original brain matter, replacing it with cybernetic parts on a weekly basis. Her time spent in the facility was a haze of trying to understand what was happening, operations, and taking basic cognitive tests. other than that she was mainly confined to her room, trying to rest her destroyed brain. Her parents were so blinded by their hopes for her survival, they continued to pay for the treatment, regardless of how much it was destroying Gwen.Meanwhile, Suspicions about the company began rising, and Delta industries became more secretive about the goings-on in the lab. Not long after, the company was investigated by the police, and they were found to have been attempting to completely replace hundreds of children's brains with cybernetic ones, in the hopes of discovering the key to immortality. The testing resulted in the deaths of 95% of their patients, without a single successful transplant.
Everyone was horrified to hear the news. Gwen was terrified to think that even her thoughts aren't her own, and her parents were appalled to think that they might've killed their only child. She spent over a year at home, in almost complete isolation, recovering from the events in the lab. Luckily, the scientists did remove her tumors, and the patients she met in the lab soon became some of her closest friends. Her religious devotion intensified tenfold during her year in recovery, and also spent a lot of time learning how to program, as a way for her to try and connect more with the technological side of her.
though the implanted cybernetic parts were state of the art, they were as close to a replica of her original brain tissue as they could manage, and gave her no intelligence enhancements. but they did give her something else. The scientists at Delta overlooked a very interesting part of the brain anatomy; the pineal gland, an organ said to control psychic powers. They replaced a small portion of this organ, and during her daily meditation, she discovered that in certain states, she was able to read and write the code running in her cybernetic brain, and by extension, the remaining parts of her old one. She gained the ability to control processes in her body she previously had no control over, such as cell division, and her heartbeat. Using this heightened bio control, she discovered a way to overclock the cells in her body, forcing them to metabolize at an enormous rate, allowing her to generate massive amounts of electricity, and discharge them at will. She also learned how to regenerate cells, and can heal herself quickly if injured.
Personality: after recovering from the events at Delta Industries, Gwen went back to being her old goofball self around people. She's confident, bubbly, witty, and has a passion for things that make people smile. She can never take things seriously, or turn down a dare. She's slow to anger, quick to forgive, and tends to worry a lot if her friends are doing all right. She's full of dumb ideas, and dumber jokes, but she's just a ton of fun to be around. She hates it when people argue, or talk about other people though. She has a really low tolerance for that kind of stuff, and she can get pretty snappy when she's irritated. She also hates it when people interrupt her meditation, or rituals, or touch really anything in her room. When she's in a bad mood, she either won't talk at all, or she'll never stop griping, and there's no real way of knowing which one you're going to get. Also, she is very, very stubborn. If she really puts her mind to something there is no stopping her. She isn't easily offended, but she takes it very personally if someone pokes fun at her cybernetic parts, her cancer, or her time spent at Delta. Though she isn't one to hold a grudge, but it's very easy to lose her trust, and very hard to gain it back once it's gone.
when she's alone, she is much more introspective and self aware than her bubbly outgoing exterior might make you believe.
She has a tendency of hiding her real feelings from her friends, and when she's sad, or panicking, she'll hide.
at times she feels like her life is a constant battle between her spirit, and the science. She never really feels like she is one whole being, but the result of a battle between the two halves of her.
on one hand, she has a passion for science, and technology. She enjoys taking things apart, and building, writing code, Figuring things out, and being successful in the business world.
but on the other hand, she is a deeply spiritual person. After recieving the terminal diagnosis from the doctors, she put a lot of energy into figuring out what she believes, and becoming closer to god. She considers herself one part wiccan, and two parts Buddhist, but her belief system is truly her own, and she is very secretive and protective of it. she loves creating art, meditation, gardening, and being part of nature. She is heavily interested in occultism, and often does small rituals for good luck. She believes that her powers come from her spirit, and without her faith, she wouldnt have them.
it keeps her up a lot, thinking about whether or not she would rather have died before Delta got their hands on her, and she can never really come to a conclusive decision about it.
She has an intense fear of doctors, and hospitals, and PTSD from her experience, but she would never admit it.
She worries that the scientists at Delta will come back for her one day, or her cancer comes back before they do.
she also wonders if her new brain is starting to give her a split personality, and if it has its own will and intentions that she believes to be her own.
her biggest fear is that the scientist built backdoors into her head, that could someday give them control over her. she keeps a cyanide pill on her at all times.
Weakness: when dealing with really anything that isn't strictly biological or technical, her abilities are almost useless. For example, if she was fighting something made out of stone, like a golem, or something like a ghost, she would have to rely on other people around her, or her environment. Also, without her suit, she's nearly immobile, considering the boots weigh her down if the suit has no power. water can be both a benefit and a weakness, considering it enhances her powers by being an excellent conductor, but to an unmanageable extent, where she's likely to end up electrocuting herself or her teammates, if they're touching the water as well. Also, If her flight gear is ever sumbmerged in the water, she wouldn't be able to flly until her jets heat up again. Any psychic block would render her useless, and coupled with all of her regular human disabilities, such as fragile bones and thin skin, heaped upon her general frailness from spending 6 years on a gurney, she isn't much of a fighter to begin with. The only thing she really has going for her is her electricity and her average human intillect. She prefers to either fight from the sidelines, out of harm's way, or strategize.
Weapons: Gwen mainly uses her electric shocks to deal damage. In a pinch, she can use the heat from her flight suit to burn things, but she relies heavily on her electricity. She utilizes the element of surprise more often than not, camouflaging with her suit, and attacking from behind, or sneaking up on enemies from above. Given the fact that if she's not dealing with something that can be effected by electricity, she's dead in the water, she has become very resourceful when finding weapons to use. She likes to plan, so she enjoys making elaborate traps out of the available resources in her environment, like trash cans, and skateboards.
Abilities: Unfortunately her cybernetic brain gave her no intelligence enhancements, though it did spark a passion for technology. she is pretty skilled at breaking into systems, and general programming. Also, She can create electric shocks from any part of her body, and regenerate small injuries if she can get away from the fight and focus on them. She has become pretty proficient in astral projection, and lucid dreaming, so she knows a lot about herself, but her wiccan rituals and spells she does only for herself, and they have no real effect.